I know that many countries have certain aspects that are hardcoded into the game; some countries deal with more congestion, some have worse race-relations, some have unique features like the Northwest Passage or Royal Family. I wonder if presenting a country’s “Constitution” can do something similar with specific policies.
I envision a screen that shows the country’s “Constitution” at the start; this is a list of certain policies that have their PC cost and effects amplified. For example, I imagine it should be far harder to affect change on gun laws in the USA, where the Second Amendment exists and it is thus a political talking point, compared to a hypothetical Bahamas, where no such right exists.
Other benefits here are that it’ll help inform the player, both in a gameplay sense of “here’s some policies that are harder to deal with” and in a general trivia sense.
I then wonder if it could be possible to give the player some method to affect a law’s constitutionality. Perhaps they could remove the USA’s right to bear arms, thus lowering the cost and effects of altering gun laws, but pass healthcare as a human right? Passing or repealing a policy’s constitutionality would be difficult, but would amplify a policy’s effects. There could also be a negative event, “Rights Infringed” that comes with a general negative modifier.