Corruption and Inflation Mod

I don’t know how to code that public spending increase (i think it’s impossible) and with gdp you are injecting money in your country so it will grow but all the things will be more expensive, i don’t know so much of economy but i think that is like this

Actually it is possible to scale all of the public spending costs by corruption, you can do it easily with overrides, where you create new effects.
Every policy in the game has a sub-item called name_cost. So for example the cost of StateSchools is StateSchools_cost.
So you can add an override that boosts that based on corruption like this:

[override]
TargetName = “StateSchools_cost”
HostName = “Corruption”
Equation = “0+(0.1*x)”
Inertia = 0

For example…
You would need an override for each of the public spending items you wanted corruption to influence.
Or, you code it in a maybe simpler way just by adding it as an effect from your Simulation value of Corruption, just list them all as effects.
Actually now I type it, that is probably the simplest way :smiley:

The only downside is that if there is another mod which introduces a new area of public spending, obviously it won’t know about your mod, so it won’t be affected.

Sorry yes, inflation would be higher over time, although this is a slow process. As for the middle class liking a keynesian, Im not entirely sure. They might like lower unemployment but not higher inflation.
Another policy dilemma (at least for the US) could be an “audit the fed” option? Personally I think this is a terrible idea as politics and monetary policy shouldnt have anything to do with each other but could look something like this:

Yes to audit: Middle class, liberals, socialist, conservative would be happier, capitalists dislike. GDP would be lower, financial markets would react negatively (not sure how to add this to the game).
No to audit: Middle class, liberals, socialist, conservative dislike, capitalist would be happier, GDP would receive a boost.

From where do I download this mod?

Hi guys,

I just bought the game and started reading about mods. Is this thread still alive?

I love the idea of corruption and inflation.
I am d/l-ing the mod now and I am eager to try it out.

I do not know all the items present in the game but as far as I have played it offers an exceptional variety.

I believe that corruption is mainly influenced by the national mentality, trust in the government and the effectiveness in fighting it.

I was thinking that we definitely need to add some more items to the mod:

National Mentality
Description
The degree to which the public sector is tempted to become corrupt.
Trigger/Affected
ministers’ loyalty (this could make them corrupt and in turn drive the population to outrage), everyone, mid-low/low voter focus group, poverty, unemployment, school system, health system, national security/safety, equality, religion
Effects
negative: corruption, tax evasion, GDP
positive: public opinion

Law Enforcement Effectiveness (policy)
Description
How effective the police is fighting corruption (e.g., I.R.S. audits, state funded anti-corruption organizations).
Trigger/Affected
government corruption, law enforcement corruption (feedback loop).
Effects
negative: national mentality (feedback loop).
positive: corruption, tax evasion.

Tax evasion
Description
The amount of money lost due to corruption.
Trigger/Affected
government corruption, law enforcement corruption, national mentality, high taxes, low wages, low police effectiveness, bad school system.
Effects
negative: GDP, state income, foreign relations, productivity, mid-income, low-income, health system, pensions, school system, unemployment, labor unions, poor
positive: corruption (feedback loop), debt, wealthy

For the future I would take into account the idea of Legalizing Lobby (policy) and a whole new list of things just to play around with corruption and its sources (wealthy people, state officials, low population, everyone etc.).