I know that repair modules will be limited in the new version, but I wonder what people have figured out so far about the armour penetration and such. I’ve been experimenting with ultraheavy ultrarepair ships and they still got exploderated by some ships in cliffski’s scenarios - and oddly, sometimes it was the “Easy” scenario that opened them up. Anyways, I found a couple things:
The red “armour absorption” doesn’t necessarily mean that none of the damage is getting through - I’ve found lots of ships that can be taken out by fighter lasers after a sufficiently long period of time. Sometimes it can take a very long time though…
Plasma is good at doing damage to shields and regenerating hull. Doesn’t tend to be very accurate so this can take a while.
Fusion Beams vs. armour (even with tons of repair modules) == cry. Now, make sure these are the fusion beams - they fire a white blue beam, not the red one. Not sure why, since the stats aren’t especially better than Cruiser Beams, but it’s pretty hot knife/butter effect. They don’t have good shield penetration though, so you’ll need something else to peel away that layer, but once you’re through, they don’t have much trouble breaking the armour modules to unrepairable levels. Does the fusion beam have any special powers not listed, or is it just that extra bit of armour penetration (or shield penetration?!) that does it?
Any other weapons people noticed crack open ships that rely on gobs of armour and repair?