I mounted a pair of rocket launchers on my latest design and am completely underwhelmed by the result.
I had expected to see salvos of dumb-fire projectiles ripping into a target, if they hit, rapid fire spamming style. What I seemed to get was a ‘dirty’ sidewinder style semi-homing projectile/missile type thingie. They didn’t appear to hit or miss any more than any other projectile weapon - missile or plasma - and like missiles and plasma; seem to be only a single projectile.
My thoughts are that the Rocket Launcher should be a short range, low to medium damage, rapid fire/high fire rate weapon that is most effective when ships move within the minimum distances of other weapons ie overlapping shields separation distance as seems to happen when Keep Moving Order is active and the number of fighting ships is down to a handful. I’ve had one battle where the fighting has actually stopped for a short time because the ships were too close to each other…my idea of a rocket launcher would have had value in this situation rather than what I got.