How is damaged calculated for weapons with a duration (lasers, et al)?
Say… a laser has a beam duration of 1000, is its damage calculated from the moment of firing or over the duration of the laser?
If it is durational it could make for possible interesting effects if a weapon could be made to ‘rake’ from target to target before its firing sequence is depleted.
I ask this because I was contemplating an extremely slow but powerful beam with a considerable beam duration (Stellar Converter), but if all of its damage is calculated immediately it’s no different than having a powerful torpedo/plasma effect.