Damage display


#1

It’s kinda nifty how hull damage text is green, shield hits are blue, and armor hits are red; but this is redundant as we can read.

Instead, the color should correspond to who is taking the damage. That way in fighter furballs it isn’t just so much meaningless text popping up everywhere.


#2

“No effect” is kinda redundant too. We can see the shooting, and if no number pops up, we know there was no effect.


#3

Correction, if no number pops up we know it missed. If no effect pops up, we know it was a hit that did no damage.

Also, it’s helpful to see what fraction of your stuff is doing damage.


#4

Ah, you’re right, it’s not so simple. Fighter spam just looks so ugly with numbers…