Unfortunatelly I don’t get any warnings (first I thought that’s intentional. I had the warnings before the last patch or before that, not sure), and I edited my own units which I made a few patchs ago, so I wanted to update them.
Higher damage levels are definitely being applied, I just changed some numbers and tested it, and there is no limit. Some weapons have damage multipliers against certain classes of unit, so if they are less effective against that unit, they won’t be doing full damage. That may explain what you are seeing?
I don’t know about that, but my cannon has 124 damage output(double checked just to be sure :D), but only did 99 damage on a tanks internal hull(it should have normal damage on them since only penalty is against armors). So you are saying that cannons are less effective against tanks? They max damage only applys against mechs?
Does far all I knew is that some weapons are good against shields, some against armors, and some against internal. I had no idea that the actual unit type counts too