Demo Tutorial Challenge


#1

I downloaded the demo and have been playing with it. I am trying to optimize my ships to get the most point return at the end of the mission. I just completed the tutorial (the very first mission) with 992 credits worth of ships on my side. I have been thinking about it for a while now, but I am not seeing any way of bettering this. Can anyone beat me and send me back to the ship creation screen?


#2

I think i did it with a few thousand free, by plopping down 1 wing of fighters, a single cruiser, and a couple (3?) frigates (all designs being tutorial ones).


#3

Hmm, maybe I wasn’t clear enough. You are allowed up to 20,000 credits worth of ships. I used 992 credits (after quite a few tries), leaving me 19,008 free (hurray for bonus points!). I want to know if anyone can beat that using fewer credits worth of ships.


#4

Ok, that’s just crazy. Mind posting up your design?


#5

I - what!?

A single wing of fighters costs more than that!

I want to see that design! D:


#6

Ditto. This should shake up the status quo.


#7

This.

It’s gotta be a frigate of some kind… off to try this.


#8

It certainly seems like it’d be priced like a frigate… But wow…

Only thing I can thing of is a really fast and well shield frigate that chips away at the enemy.


#9

Has been a couple of days since I posted, I just read the replies today.

Hmm, I don’t really want to give my designs away without allowing others the chance to come up with their own first. If I post first, then others will simply take the easy road and use an iterative solution to beat me, and not come up with something completely original. I will give you all a few hints.

  1. The tutorial puts you against 2 cruisers and 3 frigates, so take into account you do not need to battle enemy fighters.

  2. This is probably really obvious, but you never know: Placement of your fleet is very important, if you are stupid and place poorly you will be fighting too many enemies at once, and you will lose.


#10

846 credits.

Can be shaved further.


#11

An engineless cruiser sitting in the corner. My design was 826 points. A Panther hull with a Micro Crew Module, Generator II, Reflective Shield, Fusion Beam, Proton Beam and a Guidance Scrambler Beam. It can probably be done even cheaper. Once the frigates are knocked off, the cruisers can’t penetrate the Reflective shield and can be killed at leisure.


#12

Gratz! Although, sucky for me, because the panther hull is not available in the demo. Oh well. I learned the guidance scrambler is FAR more effective than the EMP shield I was using (although it costs more, so might be able to make up the difference in the non-available hull).

After playing a few more times, the guidance scrambler is more effective than 2 emp shields. I suppose the emp shields also give slight protection against cruisers with the emp gun though…

Will play more tomorrow.

Edit: Gah, must go to bed, lol

I need to play more tomorrow. In some games with the guidance scrambler all incoming emp seems to be stopped, in other games I can get hit several times in a row and die. Not sure if there is RNG there or if I am missing something.


#13

Just a hair over 750 credits :slight_smile:

Cheapest Swarm hull, 3 Rocket launchers, 2 reflective shields, a power generator 1 and a crew module. Only thing is that pesky frontline frigate pokes his head in my shields with his guns now and then.


#14

658

Sekhmet with 2 rocket launchers, 1 reflective shield, micro crew, power 1, 1 GSB, shoved it in corner with all order other than Attack Frigates deleted.


#15

Now this is a really cool thread. I can do the 826 of Follick (sitting smack in the middle). Can anybody do this with frigates only? And what is the low for fighters?


#16

OK, four frigates, cost 3637.


#17

Four frigates, cost 3098.