I’ve started work on Democracy 2. I thought I’d try to keep a diary on here, so people could see how the game will differ from the original, and suggest stuff as I go along. The game is a long way off, so don’t hold off buying the original :D.
So far, I’ve stripped out a lot of the text and sound stuff, which is being rewritten so it’s more stable, and faster.
Simulation wise, I’m making a fundamental change, in that rather than voters being ‘members’ of a certain group, they will have variable membership of all groups.
So previously you had 3000 motorists. Now you will have 3,000 motorists, but maybe 500 are hard-core drivers who will drive regardless of taxes and other costs (but will still be annoyed by them), and maybe 500 are borderline motorists who don’t use their cars much. When you impose negative effects on a group (like raising fuel tax) it will annoy the hardcore more than the casual drivers, and if you implement policies to cut back on the number of drivers, obviously the casual ones will be the first to give it up.
Sounds simple, but that will mean a lot of recoding and testing, although I think it will make for a more interesting and lifelike simulation