What should the developer’s priority be for the next 2 weeks?
Fixing actual crash bugs
Fixing logic bugs in the resource system
Improving gameplay balance
Tech tree expansion
User interface improvements
Graphical improvements
0voters
Because so much has changed, its time to start another poll. What would you like to see as the development priority starting with build 1.05 and moving onwards through the next two weeks?
Looking forward to trying the new build and I really appreciate your active participation in the forums and how quickly you’re integrating feedback!
For the next few builds, I would really like to see some preliminary balancing to make manufacturing more obviously a worthwhile choice. Right now it costs a lot to set up, takes up a lot of space, and doesn’t improve profitability much (or at least it’s not noticeable).
IMHO Crash bugs shouldn’t even be an option. Those are obviously a top priority regardless of what the focus is.
Striving to get some balance into the game is my choice. Whether that’s fixing the resource system or tweaking stock requirements and prices, doesn’t matter.
From some testing done - in the lower budget games its still very difficult to get ahead because even though the stations now order parts 1 at a time stations like fit engine are still requesting huge numbers of valves as they go through the system (although it had dropped from 24 values to 12 now) - hence my vote for improved resource delivery logic
The logic also needs improvement in the way it looks for resources from local production facilities (i have 3 make wheel stations) all in a row but only production from one is ever taken - even though i have a basically empty stockpile which wants 20 wheels in stock on the same conveyor system
(or does that need to wait for the research about more logical resource routing before it will work) - From what i can work out the way stockpiles seem to order resources is slower than the rate they can be produced meaning resources from production facilities arent moved to stockpiles
(and the system still doesnt prioritise locally made parts if the path to them is further away than the import socket)
I agree with Jackets. But I voted to fix the resource system because it might be a source for other crashes and it might also make the game lighter to run because importers wouldn’t be too jammed with part requests.