[size=200]LET THE GAMES BEGIN[/size]
ok here how this is gonna go down each battle is gonna get one picture at the end the results will be tallied up and the present like sports stats exe: 3-0 the first one being wins the next losses
i will be using the uni-t final to base the maches this gives me 600 pilots and about 250,000
each races ships will be revealed when its there turn, i know your dieing to see that p ind fleet
will be doing weakest to strongest, then the added mods in accordance to the first Diary of a Space Tyrant.
you know that means the alliance gets to suffer first
(because my hand don’t like writing, when a battle is completed it will be added to this actively meaning that i will use the edit button much, stay tuned it will be maybe 20 mins between each battle)
now to introduce the fleet: (you can get pictures with this mediafire link the parentheses next to the name, is what the image is named)
Light Battle Cruiser (Light Cruiser)
Basic cruiser used a lot among the 6 legged empire. The armament isn’t super but it works
Battle Cruiser (Battle Cruiser)
Slightly ever so sightly better then the light version never the less it’s fielded in much small numbers
Support Cruiser (Hangers)
The place the fighters go when they need to be fixed mostly armed for dealing with fighters
The cannon of the fleet so well armed and spacious they had room for a target booster
Anti-Fighter Frigate (AA frigate)
as you may have thought every slot is a anti-fighter missile
Battle Frigate (Battle Frigate)
armed with some ions and some phasors and even some missiles/torpedos
Fast Frigate (Fast Frigate) NOT USED
its fast and its got blasters what more could you want
with a pulse laser and a targeting computer its fast, accurate, and cheap
despite my best effort this is still a slow ship but its cheap and it got a great right hook
Battle Corvette (Bomber Scud)
now this bee stings, HARD. this is the last thing you want to meet en-mass with 5 torpedo tubes at its disposal making things ash is its specialty.
Fighter Corvette (Fighter Scud)
used to escort high value ships or dreadnoughts this ship with its 4 pulse lasers and a anti-fighter missile its rips fighters up in addition its also has a targeting computer
the fleet is set up haphazardly with the exception of its 3 dreadnoughts which have 4 Anti-Fighter Frigates in front and behind it as well as Support Cruisers on bolth sides
Alliance vs Order
The Fleets warp in and the order has a line of ships that looks like a wall of steel. The fighters shoot off the alliance’s far out numbered but this doesn’t matter because the fighters shoot off for each others escorting fighters, quickly being killed by cruiser and frigate anti-fighter fire. then the bombers arrive, they also fail to do anything. by this point the lose of fighters has given the Alliance the advantage that is short lived, as the security of the order wall comes apparent as frigate and cruiser alike fall from the the fire from it. eventual the dreadnoughts finally get there and find there fleet in rubble, they soon join them.
Alliance 1% - Order 85%
Alliance vs Pirates
The fighters and the fast frigates shoot of, the fighters once again passing each other up in the center and then being annihilated. the pirate fast frigates become only a nuisance for the alliance dieing shortly there after. as the fleets close the grouping of the pirates puts them on a bad foot, but then the alliance dose the same thing and many frigate explosions latter the cruisers are weak and die and the dreadnoughts find themselves alone again and though one in the center put up a valiant fight it was to little to late.
Alliance 4% - Pirates 88%
Alliance vs Xedilco
The fast frigates fighters and fast bombers of xedilco move up, as there super long range missiles fire at the other fleet. as the xedilco fighters and bombers close the alliance fighters finaly decide to chase the incoming fighters, well at least some of them. The fast frigates (of xedilco) while not doing much damaged really pissed off the alliance gunners because they continue to try and kill them until the xedilco fleet is on top of them, costing them a possible win because this time when the alliance dreadnoughts get to the battle there still some friendly ships left, in the center anyway, but still that was to little and the alliance fail yet again.
Alliance 10% - Xedilco 85%
Alliance vs Nomads
The nomads fighters an other assorted fast things shoot up front as the alliance fighters intercept this bad for the bombers on the flanks but the corvettes in the center have shields and are untouched until they meet the cruisers despite there fearsome array of weapons they fail to do any significant damage. Meanwhile alliance fighters that did not intercept fly into the nomad ranks which is largely under guarded past the front line. the front line is also out numbed by the amount of alliance ships and falls, along with all the frigates behind them, giving the alliance a huge lead. it is short lived as most of the remaining fleet is frigates which rush ahead and get killed leaving the cruiser alone, and just as they die the dreadnoughts get into range, the north and south once are heavily out number as most of the nomad fleet split but the center one puts up a fight, causing one cruiser to retreat and significant damage to 2 more before dying and the alliance losing again.
Alliance 9% - Nomads 52%
Alliance vs Legios
The legios fighters and bombers shoot off and then die, failing to do much hurt, then the battle groups of frigates come and also fail. the fleets meet and the legios take heavy damage, but however the alliance ships die, when there dreadnoughts get to the front they put up a awesome fight even destroying a few cruisers but to no avail, they die and alliance has failed again.
Alliance 3% - Legios 74%
Alliance vs Tribe
the tribe fast frigates assisted by corvettes pound the front ranks of the alliance into dust, but long range fire dose the same to the tribes front ranks. eventually the front rank of the tribe falls. however this only evens the score as the alliance’s front and middile ranks look like swiss cheese. What is left of the alliance is decimated in the south but not in the north where the last dreadnoughts seams to be hell bent on flying of the left side of the screen (it started on the right) all goes well until it loses its shield its then destroyed again. and the alliance loses again.
Alliance 1% - Tribe 56%
Alliance vs Swarm
Swarm fighters and corvettes attacked with a vengeance as if they had something to lose, destroying many frigates and at least 2 cruisers then the fleets meet and swarm frigates are killed by alliance frigates which are killed by swarm cruisers, and unfortunately for the alliance they kills there cruises to, the dreadnoughts are then swamped by frigates and die except for the one in the center which kills a cruiser and 2 frigates before its light goes out.
Alliance 2% - Swarm 64%
Alliance vs Rebels
The fighters clash and they fail to do damage to the main fleets which they cross with when the frigates meet the alliance attack with a vengeance and destroy most every rebel frigate. then the cruisers meet and initially the alliance does good destroying at least 2 cruisers this changes when the rebel’s dreadnoughts (and escorting cruisers) get to the front and the alliance line crumbles when the alliance dreadnoughts get to the front there’s nothing left and they soon join their friends in the space grave.
Alliance 9% - Rebels 67%
Alliance vs Parasites
Once again the fast attackers fail to do anything significant but when the fleets hit, the parasites front line folds and they lose 4 cruisers and many frigates, not to say the alliances loss were heavy too, just not as heavy, though only just barely. when the parasites back ranks get to the front it is the alliance line that folds and when the dreadnoughts catch up they die.
Alliance 8% - Parasites 67%
Alliance vs Empire
even though the empire has a lot of bombers they fail at doing anything and when to fleets meet frigate lose are widespread on both sides and because the empires dreadnoughts are in the front the alliance gets steam rolled. ESPECIALLY in the north, but in the center its almost a even mach as most of the ships around the center dreadnoughts are gone but the empire one is stronger and the alliance loses again
Alliance 4% - Empire 84%
Alliance vs Scavengers
Scavenger fighters and bombers though very numerous don’t do much other thank killing a few frigates as the fleets close in the scavengers have superior weapons and it shows as cruiser after cruiser and frigate after frigate fall until all that’s left is the dreadnoughts which also die quickly
Alliance 3% - Scavengers 60%
Alliance vs Union
as the unions fighters go move forward they are cut down with relative ease because of the slowness then the front ranks of the union take heavy fire but dish it out to and survived long enough for the union Windspears and Resolutes to get to the front the reaming alliance ships focus on the 2 Resolutes but the union engineers are miracle workers and save the shields from going down, for if that happened they would have surely lost, and just as the shields look like they’re about to falter the combined fire from the Resolutes and Windspears overwhelm the alliance fleet, and then steam roll whats left.
Alliance 9% - Union 66%
Alliance vs Federation
the federation fighters and bombers and corvettes move forward and only give the enemy dents before being blown out of space. then the groups meet and the alliance is steam rolled by the federation, mainly because of the sheer mass of missiles that they had the only thing that the alliance can say was good is that their southern dreadnought almost destroyed a federation dreadnought taking out all its weapons but again the sheer mass of missiles ends the battle again in yet another alliance loss.
Alliance 2% - Federation 72%
Alliance vs Uni:T
For once I will agree with the uni:t AI, the alliance is trash and they need to be removed, and they did just that, long range lasers, guns and all sort of other things pulverized the alliance fleet before they even got into firing range. when they got into firing range they were greeted by divesting short range guns, and yet in all this anarchy they somehow managed to kill a dreadnought! it was all downhill after that.
Alliance 6% - Uni:T 79%
Alliance vs Praetorian Industries
The P. Ind. fighters and so called ‘scuds’ move up and even though they have powerful weapons they fail to do much damage, other than agents other fighters. and then die shortly after. At this point long range fire from the praetorians is cutting up the alliance despite this, they almost destroy a dreadnought that is above the praetorian leviathan. to the leviathan commanders relief the dreadnought survives. after this the guys in the yellow ships decided that more pain was needed and destroyed the alliance like the pests they were.
Alliance 5% - Praetorian Industries 89%
Alliance vs Republic
the republics fighter highly outclass any alliance fighter, and as a result just about everyone that dared get into range of republic fighters died, however the republic main ships don’t have as long range ballista cannons like every other race dose (there’s a ‘commercial version’ unlockable in the fleet HQ) because they were made old and it costs them there shields but no mater these ship are stronger than a tribe ship. the light show really starts when the republic ships get close and let all there little and big blaster turn the alliance into swiss cheese that had additional holes punched into it.
Alliance 4% - Republic 83%
Alliance vs Deserters
All fighters fail to do anything, even the really fast ones from the deserters which do 5.00 but as the fleets close the lightly armored front of the deserters, though well armed can’t handle the combined firepower of all the alliance. it crumbles and leaves the dreadnought groups to fight for them self. and suddenly the alliance has a real shot at victory as they destroy one dreadnought and make the other 2 and one of there weapon supports cruisers fall back, but they have exhausted their basic ships leaving only the dreadnoughts which all alone cant handle the heavy weapons on the weapon support cruisers that are left.
Alliance 3% - Deserters 58%
Alliance vs Outer Rim Pirates
now these pirates are crazy they made fighters missile and despite there jerry-rigid missiles being powerful they don’t do much. when that’s done a bunch of frigates not much bigger then fighters come up and the bridges in the alliance ships explode with laughter, that is until the little frigates missiles smash through the bridge windows making the bridge actually explode and once the surprisingly strong frigates are done with they face a crap load of cruiser that are about the size of a frigate, and there captains are crazy they fly them straight underneath the the dreadnoughts and blow them up but surprisingly not themselves.
Alliance 10% - Outer Rim Pirates 72%
Alliance vs Gundam
The Gundam fighter-bomber scream ahead blowing up fighters, frigates, and final cruisers. they are so fast and so well armored that nothing can stop them they destroy well over half the fleet before the stranded battleship get into firing range but there is a heavy loss of fighters over all, but by the time there number become manageable the main fleet is already destroying the dreadnoughts
Alliance 3% - Gundam 84%
Alliance vs Galactic Empire
All right final battle, I really shouldn’t have had to run the battle;
well here it is anyway, all the TIE fighters, interceptor and bombers head off most bombers destroyed before they get there, the fighters destroyed by anti-fighter fire. when the fleets meet the empires frigates fall but the heavy cruisers are behind them and there swinging one kills 3 frigates and a cruiser before dying. with the front ranks of the alliance dead the dreadnoughts, for the last time try to make something out of the battle they fail.
Alliance 4% - Galactic Empire 83%
Ok i knew the alliance would suck but not this much…
here is the very bland finals sheet
Praetorian Industries 1-0
Galactic Empire 1-0
Outer Rim Pirates 1-0