Engines required on all ships


#1
  1. All ships should have a base minimum speed which could then be modified by using bigger engines.
    > I was able to beat most missions with lots of extra honor by simply not using engines or slowing them down to snails
    > Same setup could easily beat easy, med, and hard levels with no changes
    > How are fleets suppose to get to the combat zone without engines to begin with? - Ha ha I’m just going to fly around that fleet.
    > Games was fun and challenging till I figured out that I didn’t need engines

#2

i figured that out… i still put engines on the ships though. i didn’t want to make a fun game un-fun by actively un-funning it.

… there’re some challenges that mandate engines. you could always play those if you can’t field be-engined ships unless forced to?


#3

This doesn’t mean as much as you might think. I have a tendency to build “balanced” fleets, and rarely do I have to change deployments between difficulty levels. Usually I run things with a good overall fleet to get some base honor off the scenario, then I only start changing the deployment to see if I can “do myself one better” as the phrase goes.

And some missions are such a godawful pain in the rear that I find one deployment that works, blow through the difficulty levels, and never look back.


#4

The deployments are a bit too easy.

Some decent plasma teams would sort that engine-less problem right out.


#5

ships that dont have engines could be like barges, but in space.
ships towed into position as defensive platforms.


#6

Probably should require a weapon on all ships as well.

Aside from carriers, weaponless ships only have purpose to screw with the AI.


#7

you could always refer to them as decoy ships, after all theres decoy rockets.