After 5 minutes, 12 seconds and 6/10ths of a second three squadrons of fighter, each armed with a fighter laser produced not a single solitary casualty on any side. One fighter had a speed of 2.42, the other had a speed of 3.28. Switching the faster fighter to pulse lasers had no effect other then slowing it to 2.98, neither side was able to hurt the other. Using a fighter with a rocket launcher and a speed of 4.29 leads to the same result. Putting a torpedo launcher on a fighter lets it get killed, but if you have a fighter over a certain speed they’re uninterceptable by other fighters. I don’t know for certain but I think this has to do with their new turn radius, I also suspect it wasn’t your intention to remove dogfighting from the game. I also don’t know what the change did to the ability of other ships to effectively intercept fighters but I suspect that there’s a massive loss of anti-fighter ability across the board.
EDIT: I just watched 3 squadrons of fighters kill 29 frigates and 1 cruiser, and each frigate had at least 1 tractor beam and a small fast firing weapon, an ion cannon I believe, and 3 fighter squadrons won with 27% left. Before the update that setup just ate fighters and spit them out. It doesn’t confirm it but it does reinforce my opinion that there has been a massive degradation of anti-fighter ability.