Errors

Hi,

I’ve been trying to play the demo, however I keep getting errors.

Errors:

5/10/2010 - 22::1 - ERROR - FMOD[Failed to getDriverCaps] (37) An invalid parameter was passed to this function.
:…\src\GUI_Sounds.cpp 661
5/10/2010 - 22::6 - ERROR - FMOD[Failed to getDriverCaps] (37) An invalid parameter was passed to this function.
:…\src\GUI_Sounds.cpp 661
5/10/2010 - 22::9 - ERROR - FMOD[Failed to getDriverCaps] (37) An invalid parameter was passed to this function.
:…\src\GUI_Sounds.cpp 661
5/10/2010 - 22::9 - D3DERR_DEVICELOST
5/10/2010 - 22::9 - CreateDevice
5/10/2010 - 22::9 - D3DERR_DEVICELOST
5/10/2010 - 22::9 - CreateDevice failed again
5/10/2010 - 22::9 - Failed to initialise 3D Engine:…\src\Game.cpp 309
5/10/2010 - 22::10 - ERROR - FMOD[Failed to getDriverCaps] (37) An invalid parameter was passed to this function.
:…\src\GUI_Sounds.cpp 661

Debug:

----DEBUG FILE----
Windows XP detected
GSB Debug File. App version Demo 1.46
Desktop resolution is 1920 x 1080
Initialising Direct3D
Initialising global vertex buffer
creating render targets
success in initialising 3D
Initialising Direct Input
Finished Initialising Direct Input
Initialising Sound Engine

And, the Drawdebug:

Initialising 3D Engine
Driver : nv4_disp.dll
Description : NVIDIA GeForce 8400 GS
DeviceName : \.\DISPLAY1
Checking For Shader Support
NumSimultaneousRTs:4
hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)
About to Create 3D Device with width: 1920 and height : 1080
Attempting hardware Vertex Processing
Finished initialising 3D Engine
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 2048 X 2048 rt_offscreen1
rt_offscreen1
Initialising Render target of 2048 X 2048 rt_offscreen2
rt_offscreen2
Initialising Render target of 2048 X 2048 rt_transition
rt_transition
titlescreen2048.bmp
cwfont20.dds
zekton16.dds

(I apologize for the length)

I was able to play the demo fine before I upgraded my computer (replaced motherboard, added memory and graphics card)

Cliffski will be on holiday for a few more days. I’m sure when he see’s this he’ll be able to help.

Nevermind, I found that running it in compatability mode fo Windows 98 solved the problem.

Thats good news. It was sound card driver related, by the looks of it.