Event value _winning_

If you look up the vanilla events, you’ll come across the value winning as an influence in some of them. (for instance in MiracleOperation.txt)

How does it work? So far I have never come across a similar value in other spreadsheets/files/modding-related stuff

Thanks in advance!

Hi, this is a balancing mechanism, to allow you to have events that are only triggered, or more likely to be triggered if the player is doing especially well, ie: he is popular and the economy is doing well. So it can be used as a balancing input to some quite hard or destructive events and situations.

I was hoping it would be something like that, that’s AWESOME

Thanks