If you look up the vanilla events, you’ll come across the value winning as an influence in some of them. (for instance in MiracleOperation.txt)
How does it work? So far I have never come across a similar value in other spreadsheets/files/modding-related stuff
Thanks in advance!
Hi, this is a balancing mechanism, to allow you to have events that are only triggered, or more likely to be triggered if the player is doing especially well, ie: he is popular and the economy is doing well. So it can be used as a balancing input to some quite hard or destructive events and situations.
I was hoping it would be something like that, that’s AWESOME
Thanks