Explosions, and ship damage.


#1

I would like to see a really epic explosion from a cruiser that even causes the screen to shake. I don’t like how small the explosions are on the frigates and cruisers. They have reactors even more powerful than nuclear, they should leave a massive wake of destruction in and around the ship when it goes down. A frigate explosion should be 2-3 times bigger than the ship itself, same works for the cruiser. Fighters are fine the way they are, but should look a little more dead when they go down, like missing a lot of pieces.

Make the explosions look different based on the amount of damage that actually is taken from a hit, more damage, bigger explosion.

another thing I would like to see is chunks of a ship actually coming off when they are still alive.


#2

Bigger explosions would definitely be nice to have! My squadron of suicide cruisers actually look a bit meager…

2 to 3 times as big as the ship might be a big too big though.


#3

in real life, ship explosions can go up to 4-6 times larger depending on their payloads, ship size, and whether or not has weaponized nuclear material.


#4

I presume you’re talking about naval ships right? In space, shrapnel would fly a lot further, but the actual explosion would be limited by the amount of oxygen in the ship.


#5

True, but then again, empty, frictionless space would also mean both ships and missiles would fly a lot differently than they do in GSB. Let’s just have gratuitously huge explosions!


#6

I’d like to see this as a graphical option type mod (like the big heads, and slo mo on UT 2004) like a tick box in the graphics options

M(assively)GSB
Cruiser collisions
Asteroid collisions
advanced physic shockwaves.
Auto slo mo on High Value/point cruiser explosions


#7

Although I would like to see some physics like collisions or something like that, it would be a hassle for him to integrate into the game.


#8

BUMP