Buggery.
Well, here’s the files for you guys to play with. I’ve reduced the stats so they don’t overwhelm existing ships too much. I’m uploading them as code so you can look them through without having to download.
F22 Hull
[code][config]
classname = fighter
name = Federation F22 Fighter
guiname = F22 Fighter Hull
sprite = F22.dds
damagetexture = F22_damaged.dds
hulktexture = F22_damaged.dds
hulkUVstart = 0
hulkUVend = 3
width = 11
height = 11
powerproduced = 3
cost = 44
racename = federation
[bonuses]
0 = INTEGRITYBOOST,0.1
1 = POWERBOOST,0.12
[runninglights]
0 = 89.50,213.00,300.00,1.44,1
1 = 165.00,211.50,300.00,1.44,0
2 = 127.50,0.00,300.00,1.44,0
[contrails]
0 = 128,254,40,500,1.5,4
[targets]
0 = 99.00,88.00,0,0,
1 = 193.00,176.00,0,1,192.00,142.50,209.50,207.00,
2 = 71.00,155.00,0,1,43.00,127.50,79.50,176.00,
3 = 48.50,185.50,0,1,40.50,176.00,68.50,208.00,
4 = 119.00,225.50,0,1,112.00,225.00,124.50,284.00,(damage_sprite_smoke-119.00-225.00),
[slots]
0 = 129.00,209.50,STANDARD,
1 = 180.50,169.50,TURRET,
2 = 79.00,175.00,TURRET,
3 = 128.00,49.00,TURRET,(136.50-17.00),(119.00-18.50),
4 = 156.50,209.50,STANDARD,
5 = 102.00,209.50,STANDARD,
6 = 127.00,124.00,STANDARD,
7 = 127.00,158.50,STANDARD,
[explosions]
0 = 0.00,128.00,128.00,EXP_STARTBREAKUP
1 = 0.00,128.00,45.50,EXP_FIGHTER_DESTROYED_LOD
2 = 0.00,171.50,183.00,EXP_FIGHTER_DESTROYED
3 = 0.00,94.50,160.00,EXP_BLASTGLARE
[/code]
F22 fighter missiles
[code][config]
unlockcost = 0
lockable = 0
armour_penetration = 4
category = “WEAPONS”
classname = “SIM_MissileModule”
cost = 139
crew_required = 0
damage = 3
description = “Missiles have substantial targeting advantages over mere energy weapons, and as long as your target doesn’t outrun, zap or scramble your missiles, they are dead meat.”
fire_interval = 1950
fuel = 1900
guiname = “Fighter Missile Launcher”
has_decoys = 0
has_flare = 0
has_splines = 0
hitpoints = 15
icon = turret
min_range = 140
max_range = 900
missilelength = 2.0
missilespeed = 0.35
missilewidth = 1.0
name = “fighter missile”
powerconsumed = 0.3
shield_penetration = 5
size = “FIGHTER”
sound = data/sounds/missile_launch.ogg
soundvolume = 1.0
tracking_speed = 5000
trail_fade_time = 1000
turnspeed = 2.5
turret_sprite = “turret_miss_v3”
turretsize = 0
warhead = EXPLOSIVE
weight = 120
slot_type = TURRET
uisortpos = 1140
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = min_range,DECIMAL
12 = has_decoys,BOOL
13 = missilespeed,DECIMAL
[/code]
F22 Nose Mount Cannon - Requires TRIBE for functionality
[code][config]
armour_penetration = 2
category = “WEAPONS”
classname = “SIM_BulletWeaponModule”
color = 0
cost = 16
crew_required = 0
damage = 1
description = “Its a cliched weapon purely because it’s so effective. The best choice for blasting enemy fighters and bombers is this classic, effective projectile weapon.”
fire_interval = 60
guiname = “Fighter Auto-Cannon”
height = 4
hitpoints = 6
icon = turret
lockable = 0
max_range = 300
min_range = 20
name = “fighter_laser”
optimum_range = 240
powerconsumed = 0
shield_penetration = 2
size = “FIGHTER”
slot_type = TURRET
sound = tribe/data/sounds/cruiser_autocannon.ogg
soundvolume = 0.25
speed = 20
tracking_speed = 0.8
turret_sprite = “turret_auto_v2”
turretsize = 0
unlockcost = 0
weight = 2.5
width = 1.55
uisortpos = 1000
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL
[/code]
Federation F22 Fighter.rar (65.7 KB)