BTW, I like the idea of these wallpapers to help publicize the F.C.M.S. Cool stuff, ponyus.
I’m somewhat surprised at the outcome, and I find I have to agree with Randy. I thought that Kerkythea would do a better job of this, but I now learn that it’s highly dependent upon the source material.
So…have any of you attempted to create a hull model involving not only multiple faceted surfaces and the resulting angles where they meet, but also including multiple, moderately complex curves extending from front to back as well as across the ship’s width? I’m contemplating such, and if it’s going to be sheer hell to model, let alone make a quality render from the model, I may as well not even bother. The intersecting slopes and curves have to allow for convincing lighting effects to cast just enough shadows to make it all the details look good when viewed from the top down (a polar-projection view), regardless of the size or the fine-scale complexity of the details.
Here’s my goal:
Many areas of the hull will be smooth and featureless, with the only details being areas of different colors. However, other areas will be antenna masts, housings for communications arrays & steering thrusters, external weapon turrets, gunports for internally-mounted weapons, and a tall armored tower containing the ship’s bridge and more antennas & radar dishes.
Difficulty level: I’ve never used either kind of software before. Advice would be appreciated, please.