Two interface improvements I’d like to see:
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A numerical count of how many fighter-sized craft I have and how many the enemy have. Visual feedback works well for frigates and cruisers, but fighters are just fast-moving little things and on the mini-map they’re cloud-like pixel swarms. I’d kinda like how well I’m doing at decimating their fighters, using interceptor fighters, anti-fighter frigates, or anti-frigate weapons on my cruisers.
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The two percentage values in the upper left and right corner change colour according to who is on top, with regards to this particular score (which I believe is hull+armour hitpoints), but it changes too aggressively. As soon as one side is a mere 0.001% ahead of the other, the other side’s goes red. In theory you should have a situation where the colours flip-flop between red and green every few seconds for several minutes.
That really doesn’t tell me anything much, and ought to be switched to a traffic light colour scheme, starting with a mostly-equal-zone of green colour. For instance if my percentage is within 5 percent (not percentage points) of the enemy’s, both should be green. If I’m between 5 and 15 percent behind the enemy, mine should turn yellow/amber, and if I’m more than 15 percent behind the enemy, mine should turn red. Likewise if the enemy falls more than 5 percent behind me (measured against original percentage, of course) his should turn yellow/amber or red while mine stays green.
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Peter