I’m working on my fighter layouts and I might need suggestions here. I play mainly empire so I’ll be discussing those fighters.
I mainly use Phalanx, because they are cheap, small, efficient, and that 14% speed bonus is useful in all cases. I have very little wasted power on any of my fighters. I have my laser fighters at just below 2.5 speed and a slower fighter with pulse lasers that I use for escort. Phalanx seems to be good all around for a one weapon ship, but the other two fighters not so much…
Javelins are good for quick, armored rocket fighters since they have above 2.2 power, allowing me to use a fighter engine 2 + a rocket launcher without needing a power generator. I also use this hull for armored torpedo bombers, which seem to be slightly more useful than unarmored torpedo bombers in certain cases. The only problem is the armored ones are way more expensive, but I’ve found their occasional use.
Ballistas, on the other hand, I just can’t find a use for in any scenario. Phalanx are cheaper, faster, and I couldn’t find a single case where the power output boost on that fighter could be used for anything other than wasted power. Does excess power help anything, or is there something I’m missing here? I’ve found a couple cases where it comes close to being able to have a unique setup, but it’s always .1 or .2 power off. Anyone find something to use these for?
Okay, now my big problem is fighter vs fighter maps. Does the empire have any chance of countering the dual weapon fighters, or should I just use other races? Rockets don’t really seem to be fast enough, and my laser fighters end up getting outlasted. I can’t put armor on the laser fighters because there’s no way to use lasers without a power generator, maybe armor isn’t the way to go about it anyways? Just wondering if anyone has any recommendations.