Two of the fighter weapons are unusable because of their weight: the target painter and the torpedoes.
The target painter alone is 25 weight. With the fastest fighter I can wrap around that (Rebel Icarus with 2x Engine IIIs and a Power Generator) is 0.98 speed. Not only is this fighter going to be destroyed quickly, all it can do is paint a target for other ships’ missiles.
The torpedo isn’t much better. Though it does have much better shield and armor penetration than the other fighter weapons, the 15.0 damage with a 5200 firing interval pales in comparison to even the laser cannon’s 4 damage, 300 interval (that’s 2.88 DPS vs. 13.33, assuming the torpedoes aren’t shot down). The only thing this might be useful for is ganging up on a ship to reduce its shield (16 fighters could do a combined 46 DPS against even strong shields, dropping shields at a rate of one fast-recharge generator in under 6 seconds). Again, with a weight of 15, this weapon results in slow fighters, which is basically a death warrant.
Anybody else find these two weapons useless because of their weights?