As usual, I’m going to request that you package these up as a mod to avoid overwriting the core game files. It’s a practise that everyone should get used to until the idea of overwriting makes you feel sick
Ok, so next question, is it legal to package the required sound file from tribe within my own mod? rename and relocate to within my package, or is that a problem because thats specificly a bit of code someone would not have unless they upgraded to tribe?
That I’m not sure about, I guess it would be a question for Cliff. Someone may have to correct me here, but I think most of us will have Tribe anyway.
Btw, I wasn’t suggesting you should remove the link to your mod, I’m sure people will want to try it out. They’ll just need to remember to take a backup of the overwitten files first.
Your suggestion was perfectly valid, I’ve already changed up my files to be more mod-like, and placed the required sound file within the mod.
Now I just need to change the salvo settings to get rid of a the “Not enough shells:…\src\SIM_KineticWeapon.cpp 403” error. Have to slow things down a bit I believe.
I’ll repost the file a little later after I’ve played with it a bit!