I’ve been making a spreadsheet for fitting station processing times, and I have run into an interesting problem – not sure if it is a bug, or I might be reading things incorrectly, but here’s what I’ve done.
I’ve made a table for number of seconds per fitting station, then the effects of having robot levels 1, 2, and 3 contribute to production times.
For a machine that takes 4 seconds:
Robots 1 (0.1) = -0.4 seconds
Robots 2 (0.08) = -0.32 seconds
Robots 3 (0.05) = -0.2 seconds
For a result of 3.08 seconds. This should be the new crafting time of the machine.
However, in game, when I choose an assembly, (e.g. Electronics fitting), I purchase robots 1, 2, and 3 – and do not add any additional upgrades – it gives me a crafting time of 3.27 seconds.
Is there a different formula by which crafting times are determined?
Found out, that the “Robots 2”-Upgrade-tooltip has an rounding-error… Tooltip stats 0.08 improvment, but in the data-file it’s 0.075 (still cant get to that 3.27s time though, closest one is
4s* 0,9 * 0,925 * 0,95 = 3,16s for “Fit Electronics”
Im currently crawling though the gamefiles and trying to figure out some stuff how to mod the game (like a slightly different build-menu).
At least I found out how to localize the game (at least it’s GUI)
Edit: with some artistic skills, it looks to be quite easy to add additional upgrades or even complete different products to the game (maybe a bicycle or a motorcycle factory)
Ooh, that’ll make people super happy! Already got several comments from people wanting different vehicle types, and “cool” cars, (I’m assuming something like drag racing props?)