I’ve been lurking about the boards for awhile, and thought I finally bring something up.
I have some observations about a few modules:
Fighters/Gunships
Shield Disruption modules - These modules weigh more than the revised torpedoes, consume more power, and do nothing to armor or hull. Any fighter that uses the modules is slower and less effective. Also, what are the intended differences between the 2 gunship shield disruption modules? Differences are damage and minimum range.
Fix: Lower the module weights to match missiles? Decrease fire intervals? - Shields drop faster no effect to armor or hull.
Frigates/Destroyers
Point defense lasers(PDL) seem much less effective than the scrambler module. Also the PDL cost a weapons slot, while the other options can fit to any slot.
Fix: Lower PDL fitting requirements, increase fitting requirements for scrambler modules? Reduce the PDL fire interval and reduce the time on target to destroy a missile?
Cruiser/Dreadnoughts
Shield Capacitor - Same fitting requirements and shield strength as a light shield but has no resistances, a worse stacking penalty, and lower recharge rate.
Fix: Decrease stacking penalty?
Terran Dreadnought Reactor Array - I’m curious why the Destroyer reactor array provides a 30% (16 points) power increase over the next best option, while the Dreadnought version only provides 1.5% power (2.4 points) increase over the next best option. 30% would be much too high for the Dreadnought version, but a higher flat increase is much more useful than at present. A 2.4 difference in power is not helpful for a Dreadnought.