I’ve just got the game and I’m enjoying playing it.
I’m using ‘Full 1.36’.
I did the following and I wonder why it happens:
I designed a spaceship based on the ‘Imperial Weapons Platform Hull’ with 2 x ‘Frigate Powered Armour’, 1 x ‘Power Generator’, 1 x Micro-Crew Module, 1 x Anti-Fighter Missile Launcher and nothing in any of the other slots.
I fought the battle ‘Battle of Mexallon II’ a number of times on Normal, placing a square of sixteen of these ships in the bottom left hand corner of the map. They destroyed the initial wave of fighters fairly quickly without loss, taking little or no damage.
I designed the ships like that to test the minimum payload they would need to survive the first wave of fighters, with a view to adding more modules to deal with the rest of the ships afterwards.
I changed the design by adding 7 x 'Frigate Missile Launcher’s and replacing the ‘Micro-Crew Module’ with a ‘Crew Module II’.
I fought the battle again a number of times and generally about half my ships were destroyed very quickly, before any of the enemy’s frigates or cruisers arrived.
Why did this happen? Am I shooting myself with the new missiles?
More weapons means more modules and more modules with the same amount of armour means that the armour protecting each module is thinner. If the average armour is higher than the armour penetration of the weapon the shot in most cases will be reflected without damage.
Greenglue is right. You need just the one high resistance shield. I also think that when/if it goes down, all other shields still retain that reflection value, though i havent been keeping up with the patchs since i havent bothered to buy the order.