I was playing around with the Escort command, and decided to try having fighters escorting my tank cruisers at 600 range. It was kind of interesting, as enemy ships approached, the fighters would do a pass, and immediately head back to my tank.
It occurs to me that that might be a way to get torpedo fighters to work. They would be looping in and out, and hopefully encounter an enemy right before they would have to head back to the tank, fire, and be headed away. This would certainly prevent them from wandering aimlessly into the enemy formation.
It is too bad there isn’t some really heavy fighter armor. It might be interesting to have a decoy fighter variant, with the heaviest armor. A fighter with 3 pieces of level 3 fighter armor moves at over 3 speed, with over 9 armor. With 2 armor 3 and engine 1 and engine 2, the speed is over 3.5, over 6 armor, with twice the hit points.
But since most ships will preferentially target the slower fighters, the decoys would likely be ignored if there were any other targets nearby.+