Hello dear co-gamers,
I’ve made an attempt to figure out, how come my character (slim accomplished Phoebe) seems to accumulate proportionally so much more money by working in high-pay jobs, and yet the money leftover is rather scanty (25$ with 32700 pound salary). I was given the impression that the bills my character receives must be extremely small and the factor relating the salary to daily earnings very unusual.
So I investigated the subject a bit. The formula, in my opinion, can be stated like this:
sal = die (ear + ex),
sal is net salary per year,
die = days in era : the effective number of nominal days in one year (60 gaming days per year, I assume?)
ear = daily earnings left after deducting
ex = daily (obligatory, constant) expenses ((bills and?) tax), as stated: “Today, after (bills and tax)=ex, you earned ear” ), automatically deducted from your job earnings.
Let’s try this. As a waiter in (1) Happy Snacks (April 2006) with the salary of sal(1) = 6800 Ł I am left each day with ear(1) = 5.22 Ł (not taking tips into consideration). As a (2) Stanleys Law human rights lawyer (November 2013) the data is sal(2) = 32706 Ł and ear(2) = 25.09 Ł. Solving equations
sal(1)= sal = die (ear(1) + ex), sal(2)= sal = die (ear(2) + ex) we arrive to
exp = ( ear(2) sal(1) â€“ ear(1) sal(2) ) / ( sal(2) - sal(1)) = barely -0.4 pence (slightly negative),
die = ( sal(2) - sal(1) ) / (ear (2) - ear (1)) = 1304
I checked with additional data (Nightclub Bouncer; City Clubs INC, 16080 salary, 12.34 net earning) that the data actually lie on the line, and with even more data the linear fit was still perfect, so the formula seems to be all right.
Therefore it follows, expenditure for bills is indeed negligible - only few pounds per year, that means floating-point error, and what is left corresponds to extraordinary 1304 days of asserted earnings. :mrgreen:
What the heck
Where have I made a mistake?
[Edited for negative money value comprehesion and floating point remarks, with intention to not confuse readers too much]