How about his an idea to expand the game (not sure whether its something that could be done as a patch, more likely an expansion or sequel one day).
basically everyone in the game that is a voter, has a job (unless they are unemployed obviously ). And a new object is introduced called an industry, possibly viewed on a separate screen. There are new policies, new events and situations and dilemmas, all of which affect certain industries more than others. So for example, your country may have a steel industry, with a certain level of pollution generated, and level of employment. Technological improvements could ultimately boost productivity, or automate and reduce employment for that industry. Foreign affairs policies such as tariffs and embargoes could affect specific industries (like the US did with steel). the government could grant subsidies or charge windfall taxes to different industries as it saw fit. maybe it would want a subsidised agricultural sector because it created a lot of jobs (albeit many low skilled) or it could subsidise high tech investment to create a fewer number of higher skilled jobs.
Is this doable? or too complex. is the game already too complex? or is this an area of the game you would like to see expanded, or would you rather it move in the direction of foreign relations, or political campaigning / spin / media?