Just an idea that came to mind, but it would be neat to have a small unique perk per race for the campaign. For example:
Federation: There’s a random chance a planet you own will ask you to escort a freighter to another planet. Upon completion, you are awarded with a sum of credits dependent on the distance from a-b and how many hostile planets were in between them when the mission was issued.
Rebels: Ship-yards you own have a small chance of producing a random ship design you have for every turn. So you start the turn and one shipyard might go pop another ship has joined your cause!
Swarm: As the battle progresses and the enemies % falls below 50% there is an increasing chance (higher chance per ship as the % drops) that enemy ships will turn around and run away from the battle.
that is all i can think of right now, but it would add some spice to the campaign in my opinion.
Empire: You gain an additional 2% of the total credit income thanks to oppressive taxes. That comes with the drawback of having a chance of a random rebellion in one of your owned planets.
Alliance: You can pay crew instead of credits for repairing your own ships thanks to the magic of biotechnology.
I think those would be a pain to implement/balance but it’s probable that cliff sees this and likes it
Tribe- If they loose the battle, the crew gets out their personal weed stashes and feeds it to the ship’s AI. The ship goes haywire and the opposition can not capture it…
That’s awesome. In fact, the order should have a ‘converter’ beam that beams highly attuned psionic hymns at the enemy, and which renders their enemy ship useless for the duration