Galactic Conquest Perks


#1

Just an idea that came to mind, but it would be neat to have a small unique perk per race for the campaign. For example:

Federation: There’s a random chance a planet you own will ask you to escort a freighter to another planet. Upon completion, you are awarded with a sum of credits dependent on the distance from a-b and how many hostile planets were in between them when the mission was issued.

Rebels: Ship-yards you own have a small chance of producing a random ship design you have for every turn. So you start the turn and one shipyard might go pop another ship has joined your cause!

Swarm: As the battle progresses and the enemies % falls below 50% there is an increasing chance (higher chance per ship as the % drops) that enemy ships will turn around and run away from the battle.

that is all i can think of right now, but it would add some spice to the campaign in my opinion.


#2

Tribe: You have a chance to get the enemy ship’s crew hooked on weed- reducing the accuracy of the ship’s weapons…


#3

order: during battle, there is a chanse that an enemy ship will convert to your religion, causing them to change side and fire upon their allies >:D


#4

Empire: You gain an additional 2% of the total credit income thanks to oppressive taxes. That comes with the drawback of having a chance of a random rebellion in one of your owned planets.

Alliance: You can pay crew instead of credits for repairing your own ships thanks to the magic of biotechnology.

I think those would be a pain to implement/balance but it’s probable that cliff sees this and likes it :slight_smile:


#5

Nomads:They can activate ancient unknown wormhole network’s, every so often to go to a planet near by, normally unreachable from the selected planet!


#6

Tribe- If they loose the battle, the crew gets out their personal weed stashes and feeds it to the ship’s AI. The ship goes haywire and the opposition can not capture it…


#7

That’s awesome. In fact, the order should have a ‘converter’ beam that beams highly attuned psionic hymns at the enemy, and which renders their enemy ship useless for the duration :smiley:


#8

that could be done with a emp beam if im not mistaken… only problem is the lightning effect xD


#9

If converted the enemy ship should start singing the ancient Order’s holy song’s!


#10

this.


#11

Yeah, i like that idea, similar to my “Cry of War” failed project :smiley: :smiley: :smiley:


#12

if the beams sound was some kind of singing, that could work.