Saving a design with empty slots causes the modules to change slots, sometimes in a way that puts a weapon module in a non-weapon slot.
Steps to reproduce:
- start game
- ship design
- change hull to Federation Falcon Fighter Hull
- add torpedo to weapon slot
- save design
- the torpedo has been moved to the higher slot, so place another torpedo in the now-empty weapon slot
I like my ultra-bombers, but I’m figuring you don’t want to allow this