I really like this game as it has a generally pretty good UI and the general gameplay is fine. It is also pretty unique. There aren’t many political simulations out there. However, I feel the game is too gamey. I mean a political simulation game should ideally be more complex and realistic imo. Hopefully, we can see that in Democracy 4. Here are some issues I have with the game:
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Tax system is unrealistic. I mean I play with like 40% income tax + 70% flat income tax at the same time. What does that even mean? Even if both policies weren’t allowed at the same time, their effects are too low by themselves. A 70% flat income tax would wreck the economy and cause massive riots immediately if you try to implement it in a capitalist country like the US. Maybe you could pull it off after spending decades social engineering people into socialism but you certainly shouldn’t be able to do it immediately. In the game, it just makes people unhappy which can be offset easily because now you have a crap ton of money with no real downside. This is the biggest problem with the game imo. You can always win very easily even on 200% difficulty by implementing flat income tax.
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There should be a lot more difference between countries. You can always succeed VERY QUICKLY with the same strategy in every country which is ridiculous. Just implement flat income tax, carbon tax and go full socialist with the stupid amount of money you make. There isn’t much replayability or challenge right now. I mean don’t get me wrong I really enjoyed the game until I figured it out but there really should be more viable strategies some of which just won’t work in certain countries, at least not so quickly. It should be a long-term struggle in higher difficulties where you are forced to implement “save the day” policies just to win the election. Being able to turn the US into a hardcore communist country in 1 or 2 terms makes no sense at all.
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Assassination system is weird. How can socialists assassinate the president in the US? That’s not going to ever happen. Multinational companies might assassinate you sure but socialists? No. I think there should be some sort of riot, revolution mechanic. If people are hungry and homeless, they will likely revolt, not assassinate you. Also, intelligence services, going all police state etc. doesn’t seem to affect your chance of being assassinated.
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Maybe there should be more foreign relations stuff with more drastic effects and this needs to be country-specific too imo. You shouldn’t be able to just remove military spending and/or intelligence services spending without very serious consequences if you are playing as a superpower like the US whereas you could probably get away with it if you are playing Australia or Canada.
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More random events with more significant effects would be good. There should be events that force you to change your policy plans and make you have to adapt to the situation. This is again a replayability problem.
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I would like to see the effects of a new policy before I implement it( UI issue ).
Anyway, thanks for making this game. I enjoyed it despite the problems I mentioned but I hope it is made more realistic and complex in future releases/expansions.