I wonder if this idea would work?
Like policies, the game could also have government information campaigns. These would be like TV and billboard campaigns on public interest topics. Some could be a way to promote healthy lifestyles, to pay taxes (a sort of poor mans fraud dept), to encourage recycling etc…
They would work just like normal polciies but have a quicker response time in terms of being immediately switched on and off (because its quite easy to turn an ad campaign budget up, or cancel it).
I’m guessing liberals would tend to disklike such things, because it it government interfering in peoples lives. Possible ideas:
I think any future expansions or iterations of the game are going to need either a pseudo 3d-space thing or a system for toggling stuff on and off so we can fit more icons on that damned screen…
Yes.
Good idea, but I assumed that that was already incorparated into the game in a way. Raising the smoking age made smokers unhappy, even when the smoking age is normally below the voting age. I thought this was because the policy symobolized the whole attide of your government against smoking.
Perhaps there could be a limit on the number of campaigns, which would mainly add a new layer of stratagy.
Ah child immunisation is a good one I hadn’t thought of. I guess some campaigns could be used as a way of maximising the effectiveness of existing policies. For example. you can have all sorts of grants and funds as part of your welfare program, but they are more effective if public information campaigns encourage the take up of those grants.
Campaigns are very visible to the populace but often of dubious effectiveness. Their impact on voting groups would be out of proportion to their impact on the issues. Slivers of issue impact, chunks of voter impact.