So far this version of GSB has been the best so far. I’ve gone through mulitple battles with no issues and completed the first level of the campaign. (All the easy missions) Which unlocked the Rebel fleet. I assume when I complete the Medium and hard matches that will unlock the other 2 fleets.
Time Acceleration has stopped working. It’s worked one or 2 times, but 99% of the time the game just start stuttering and slows down when you try and speed time up. This only seems to start happening when ships start shooting, before that while the ships are closing the gap the acceleration works, but once you’re in combat it stutters terribly instead of speeding up combat.
The Emerald Nebula - Using the Rebel Fleet - My units, a variety of frigates, cruisers, and fighters, will move to engage the first target and after that guy is blown up about half of the fleet goes dead in the water. Looking at the modules it appears that the weapons have stopped recharging, the ships that continue to function show the weapons charging to fire, while the ships that have stopped just show black lines under the weapons. This is the first time I’ve tried using the rebel fleet so I’m not sure if this is specific to the map or to those ships. Doesn’t seem to be an issue with fighters.
Shields - I’m noticing inconsistencies with shields on this battle as well. On the long skinny cruisers in particular, the ones that have spears sticking out in all directions, I’ve had an issue where I will pummel the enemy ship and the shields won’t go down. And if i understand how fighters work they are supposed to be doing direct hull damage inside the shield, and this happens sometimes and other times you just get those pink blobs all over indicating you’re scoring hits. But the hull never takes damage, it’s a bit like the auto repair but where damage was being instantly repaired. (Looks the same, I don’t think that is the issue)
I’d really like to see the enemy ships modules and info like we see our ships info. It would help for debugging and I think it would improve the game. It’s pretty frustrating to pound away at the enemy shields and never get through. Was I close? Where the weapons even doing any damage? I’d recommend making both sides display that info if possible.
Few other suggestions:
Assigning range (for everything): Make brackets with numbers corresponding to certain ranges so that when you are moving that bar around you’ll see 100,200,300,400,500, etc, and you can slide the bar quickly over to where you want it. It would be great if we could just click points on the bar, I spend a lot of time trying to line that bar up where I want it and what I really want is to be able to click on the bar and have to slider jump to that point.
Adding Escort / Formation orders: After you click add order here i think it should immediately ask you who is the escort or formation target. It’s tedious to click assign target, then click someone, then come back and set range, just have it ask who to assign straight off the bat, then you can setup range and click ok and be done.
Weapon Effects: All the weapon shots seem to go under the target ship before they hit, is there someway to reverse that so we can see the shot all the way until it hits? I think it would look better if the shots went over the top instead of underneath the targets when they hit. Might also be fun to mix that up so that some shots go over so go under.