GSB Crash on Launch Mac

Ok, so i was rocking 1.4 for a while, and finally decided I had enough time to get into conquest.
Off to RedMarble, handed over my moolah and downloaded the upgrade. Installed, and it would just crash after presenting a full black screen for a few seconds. Maybe my machine wasn’t up to scratch (MacBook 13’" running 10.6)?
So, found my old emails, off to my newer machine (a MacBook Pro - 15" 10.6) with a fresh download (1.56 this time!) that ran that no problems, now to try the upgrade! Installed and broke my GSB. Most upsetting.

I’ve emailed Red Marble, but no response after a few hours…I’m impatient and eager to get my galactic stomp on.
Posting this here because I did some thorough searching, and this seems to be a variation on a theme of a bad update. Once i get a response I’ll update this post with the solution…or some quite bitter vexing at Red Marble.
Anyone have any clues?

Red Marble is on vacation right now, but should still be able to receive your email albeit with a delay (hey, it is vacation). I counsel patience, padawan. :slight_smile:

Oh, I won’t begrudge a man some holiday!
I’ve got 1.46 back and running, so I’ll be honing my skills there for the time being. Good Hunting Astro :slight_smile:

Did you get a reply and a fix for this from redmarble?
If not, pls let me know.
Cheers

Hello,

ran the demo …worked great!
I then just paid for and downloaded … Deluxe + galactic addon …

I get exactly the same issue …
mail sent to redmarble, but no response yet … are they still on vacation?

The demo app that I downloaded to test still works … and I did run the deluxe version to register before installing the addon.

but now I can’t get it going at all :frowning: it all looked soooo promising …

OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Interval Since Last Report: 4437 sec
Crashes Since Last Report: 18
Per-App Interval Since Last Report: 21 sec
Per-App Crashes Since Last Report: 18
Anonymous UUID: 90BC8BB7-D2A7-4ED6-8483-116E15ABAA7A

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Application Specific Information:
abort() called

Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x96008c5a __kill + 10
1 libSystem.B.dylib 0x96008c4c kill$UNIX2003 + 32
2 libSystem.B.dylib 0x9609b5a5 raise + 26
3 libSystem.B.dylib 0x960b16e4 abort + 93
4 com.redmarble.GSB 0x0032c7ed 0x1000 + 3323885
5 com.redmarble.GSB 0x00242552 D3DEngine::CreateTexture(char*, char*) + 462
6 com.redmarble.GSB 0x00242981 D3DEngine::FindTexture(char*, char*, bool) + 1021
7 com.redmarble.GSB 0x00242b66 D3DEngine::CreateTextureOnDemand(char*) + 302
8 com.redmarble.GSB 0x00243036 D3DEngine::GetTexture(char*) + 324
9 com.redmarble.GSB 0x00243186 D3DEngine::GetTexture(std::string) + 38
10 com.redmarble.GSB 0x0023b12b CTexturedSprite::SetTexture(std::string) + 155
11 com.redmarble.GSB 0x0016b6ee GUI_TitleBackdrop::GUI_TitleBackdrop() + 304
12 com.redmarble.GSB 0x00012fdc GUI_GetTitleBackdrop() + 60
13 com.redmarble.GSB 0x00010fad Game::InitSplash() + 147
14 com.redmarble.GSB 0x00011fd5 Game::InitApp() + 1123
15 com.redmarble.GSB 0x002167a6 WinMain(char**, char**, char*, int) + 72
16 com.redmarble.GSB 0x002346cd main + 57
17 com.redmarble.GSB 0x0000cf3e _start + 216
18 com.redmarble.GSB 0x0000ce65 start + 41

Thanks for any help…

Sorry for the trouble – there is a known issue with the campaign installer, sometimes, which hasn’t been resolved yet. If you’ll send us an email at support-at-redmarblegames -dot- com, we’ll send you a replacement with the campaign built in that will solve the problem.