GSB won't run in fullscreen


#1

Okay, after an unanticipated system wipe, I am trying to re-install GSB. It will run OK in windowed mode, but when I switch it to fullscreen mode about 3/4 of the screen immediately turns black, I get an error dialog (that it won’t allow me to look at) and all I can do is close it from the taskbar.

System specs: Windows 7, GSB just updated itself to version 1.60 (I believe my installer is version 1.56, but the same thing happened to start with and continues after the update), full monitor resolution is supposed to be 1920 X 1080 (but I never could get it to run at that resolution on either comp, I wound up settling for 1600 X 900)

I’ll poke around and see if my monitor drivers need updating, but I don’t recall having this sort of problem when I installed GSB to this hardware setup when it was new.

Any help would be greatly appreciated.

The error rundown (this covers three separate attempts to get the fullscreen to work):

24/9/2012 - 1::43 - D3DERR_INVALIDCALL 24/9/2012 - 1::43 - CreateDevice 24/9/2012 - 1::43 - D3DERR_INVALIDCALL 24/9/2012 - 1::43 - CreateDevice failed again 24/9/2012 - 1::43 - Failed to initialise 3D Engine:..\src\Game.cpp 336 24/9/2012 - 1::44 - D3DERR_INVALIDCALL 24/9/2012 - 1::44 - CreateDevice 24/9/2012 - 1::44 - D3DERR_INVALIDCALL 24/9/2012 - 1::44 - CreateDevice failed again 24/9/2012 - 1::44 - Failed to initialise 3D Engine:..\src\Game.cpp 336 24/9/2012 - 1::46 - D3DERR_INVALIDCALL 24/9/2012 - 1::46 - CreateDevice 24/9/2012 - 1::46 - D3DERR_INVALIDCALL 24/9/2012 - 1::46 - CreateDevice failed again 24/9/2012 - 1::46 - Failed to initialise 3D Engine:..\src\Game.cpp 338

Contents of debug.txt:

[code]----DEBUG FILE----
Windows 7 detected
GSB Debug File. App version Full 1.60
Desktop resolution is 1920 x 1080
Initialising Direct3D
Initialising global vertex buffer
creating render targets
success in initialising 3D
Initialising Direct Input
Finished Initialising Direct Input
Initialising Sound Engine
Initialised Sound System with 512 channels

Finished Initialising Sound Engine
GBufferedFile failed to open file
gratuitousspacebattles/server/getmymessages.php?&username=Ace Palarum&id=4746-7357-1143-1&lastmessageid=623877
gratuitousspacebattles/server/getmymessages.php?&username=Ace Palarum&id=4746-7357-1143-1&lastmessageid=623877
Start of SIM_Internet::OpenLink
End of SIM_Internet::OpenLink
SIM_Internet::DownloadFile(C:\Users\Owner\Documents/My Games/GratuitousSpaceBattles/web/messages.txt)
SIM_Internet::DownloadFile ends
GBufferedFile failed to open file
releasing D3D engine
D3D released
END DEBUG—[/code]

Contents of drawdebug.txt (windowed mode):

Initialising 3D Engine in windowed mode Driver : nvd3dum.dll Description : NVIDIA GeForce GT 520 DeviceName : \\.\DISPLAY1 Checking For Shader Support NumSimultaneousRTs:4 hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0) About to Create 3D Device with width: 1600 and height : 900 Attempting hardware Vertex Processing Finished initialising 3D Engine Initialising Render target of 512 X 512 rt_ship rt_ship Initialising Render target of 2048 X 1024 rt_offscreen1 rt_offscreen1 Initialising Render target of 2048 X 1024 rt_offscreen2 rt_offscreen2 Initialising Render target of 2048 X 1024 rt_transition rt_transition Initialising Render target of 2048 X 1024 rt_distortion rt_distortion Initialising Render target of 2048 X 1024 rt_selection rt_selection titlescreen2048.bmp cwfont20.dds zekton16.dds debris.dds contrails.dds escapepod.dds escapepodengines.dds shield_impact.dds client_interlace.dds dialog_client.dds 19px_highlight.dds 19px_highlight_black.dds smokeclouds.dds runninglight.dds shield_collapse.dds border_depth.dds box_background.jpg textbutton.dds textbutton_h.dds teaser.bmp circular_wipe.dds dialog_titlebar.dds button_close.dds button_close_h.dds Deleting texture: rt_ship Deleting texture: rt_offscreen1 Deleting texture: rt_offscreen2 Deleting texture: rt_transition Deleting texture: rt_distortion Deleting texture: rt_selection Deleting texture: titlescreen2048.bmp Deleting texture: cwfont20.dds Deleting texture: zekton16.dds Deleting texture: debris.dds Deleting texture: contrails.dds Deleting texture: escapepod.dds Deleting texture: escapepodengines.dds Deleting texture: shield_impact.dds Deleting texture: client_interlace.dds Deleting texture: dialog_client.dds Deleting texture: 19px_highlight.dds Deleting texture: 19px_highlight_black.dds Deleting texture: smokeclouds.dds Deleting texture: runninglight.dds Deleting texture: shield_collapse.dds Deleting texture: border_depth.dds Deleting texture: box_background.jpg Deleting texture: textbutton.dds Deleting texture: textbutton_h.dds Deleting texture: teaser.bmp Deleting texture: circular_wipe.dds Deleting texture: dialog_titlebar.dds Deleting texture: button_close.dds Deleting texture: button_close_h.dds

Contents of drawdebug.txt (attempting fullscreen mode):

Initialising 3D Engine in fullscreen mode Driver : nvd3dum.dll Description : NVIDIA GeForce GT 520 DeviceName : \\.\DISPLAY1 Getting fullscreen refresh rate Found 28 adapter modes at 1600 x 900 Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[59] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[29] Found adapter modes at 1600 x 900 refresh[30] Found adapter modes at 1600 x 900 refresh[59] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[25] Found adapter modes at 1600 x 900 refresh[50] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[59] Found adapter modes at 1600 x 900 refresh[50] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[59] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[60] Found adapter modes at 1600 x 900 refresh[59] Found adapter modes at 1600 x 900 refresh[50] Found adapter modes at 1600 x 900 refresh[60] Using 60 as refresh rate Checking For Shader Support NumSimultaneousRTs:4 hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0) About to Create 3D Device with width: 1600 and height : 900 Attempting hardware Vertex Processing Attempting software Vertex Processing


#2

Fixed, I forgot to check for the video card driver in addition to the other hardware bits. Now it appears to be running fine.