Okay, after an unanticipated system wipe, I am trying to re-install GSB. It will run OK in windowed mode, but when I switch it to fullscreen mode about 3/4 of the screen immediately turns black, I get an error dialog (that it won’t allow me to look at) and all I can do is close it from the taskbar.
System specs: Windows 7, GSB just updated itself to version 1.60 (I believe my installer is version 1.56, but the same thing happened to start with and continues after the update), full monitor resolution is supposed to be 1920 X 1080 (but I never could get it to run at that resolution on either comp, I wound up settling for 1600 X 900)
I’ll poke around and see if my monitor drivers need updating, but I don’t recall having this sort of problem when I installed GSB to this hardware setup when it was new.
Any help would be greatly appreciated.
The error rundown (this covers three separate attempts to get the fullscreen to work):
24/9/2012 - 1::43 - D3DERR_INVALIDCALL
24/9/2012 - 1::43 - CreateDevice
24/9/2012 - 1::43 - D3DERR_INVALIDCALL
24/9/2012 - 1::43 - CreateDevice failed again
24/9/2012 - 1::43 - Failed to initialise 3D Engine:..\src\Game.cpp 336
24/9/2012 - 1::44 - D3DERR_INVALIDCALL
24/9/2012 - 1::44 - CreateDevice
24/9/2012 - 1::44 - D3DERR_INVALIDCALL
24/9/2012 - 1::44 - CreateDevice failed again
24/9/2012 - 1::44 - Failed to initialise 3D Engine:..\src\Game.cpp 336
24/9/2012 - 1::46 - D3DERR_INVALIDCALL
24/9/2012 - 1::46 - CreateDevice
24/9/2012 - 1::46 - D3DERR_INVALIDCALL
24/9/2012 - 1::46 - CreateDevice failed again
24/9/2012 - 1::46 - Failed to initialise 3D Engine:..\src\Game.cpp 338
Contents of debug.txt:
[code]----DEBUG FILE----
Windows 7 detected
GSB Debug File. App version Full 1.60
Desktop resolution is 1920 x 1080
Initialising Direct3D
Initialising global vertex buffer
creating render targets
success in initialising 3D
Initialising Direct Input
Finished Initialising Direct Input
Initialising Sound Engine
Initialised Sound System with 512 channels
Finished Initialising Sound Engine
GBufferedFile failed to open file
gratuitousspacebattles/server/getmymessages.php?&username=Ace Palarum&id=4746-7357-1143-1&lastmessageid=623877
gratuitousspacebattles/server/getmymessages.php?&username=Ace Palarum&id=4746-7357-1143-1&lastmessageid=623877
Start of SIM_Internet::OpenLink
End of SIM_Internet::OpenLink
SIM_Internet::DownloadFile(C:\Users\Owner\Documents/My Games/GratuitousSpaceBattles/web/messages.txt)
SIM_Internet::DownloadFile ends
GBufferedFile failed to open file
releasing D3D engine
D3D released
END DEBUG—[/code]
Contents of drawdebug.txt (windowed mode):
Initialising 3D Engine in windowed mode
Driver : nvd3dum.dll
Description : NVIDIA GeForce GT 520
DeviceName : \\.\DISPLAY1
Checking For Shader Support
NumSimultaneousRTs:4
hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)
About to Create 3D Device with width: 1600 and height : 900
Attempting hardware Vertex Processing
Finished initialising 3D Engine
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 2048 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 2048 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 2048 X 1024 rt_transition
rt_transition
Initialising Render target of 2048 X 1024 rt_distortion
rt_distortion
Initialising Render target of 2048 X 1024 rt_selection
rt_selection
titlescreen2048.bmp
cwfont20.dds
zekton16.dds
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
box_background.jpg
textbutton.dds
textbutton_h.dds
teaser.bmp
circular_wipe.dds
dialog_titlebar.dds
button_close.dds
button_close_h.dds
Deleting texture: rt_ship
Deleting texture: rt_offscreen1
Deleting texture: rt_offscreen2
Deleting texture: rt_transition
Deleting texture: rt_distortion
Deleting texture: rt_selection
Deleting texture: titlescreen2048.bmp
Deleting texture: cwfont20.dds
Deleting texture: zekton16.dds
Deleting texture: debris.dds
Deleting texture: contrails.dds
Deleting texture: escapepod.dds
Deleting texture: escapepodengines.dds
Deleting texture: shield_impact.dds
Deleting texture: client_interlace.dds
Deleting texture: dialog_client.dds
Deleting texture: 19px_highlight.dds
Deleting texture: 19px_highlight_black.dds
Deleting texture: smokeclouds.dds
Deleting texture: runninglight.dds
Deleting texture: shield_collapse.dds
Deleting texture: border_depth.dds
Deleting texture: box_background.jpg
Deleting texture: textbutton.dds
Deleting texture: textbutton_h.dds
Deleting texture: teaser.bmp
Deleting texture: circular_wipe.dds
Deleting texture: dialog_titlebar.dds
Deleting texture: button_close.dds
Deleting texture: button_close_h.dds
Contents of drawdebug.txt (attempting fullscreen mode):
Initialising 3D Engine in fullscreen mode
Driver : nvd3dum.dll
Description : NVIDIA GeForce GT 520
DeviceName : \\.\DISPLAY1
Getting fullscreen refresh rate
Found 28 adapter modes at 1600 x 900
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[59]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[29]
Found adapter modes at 1600 x 900 refresh[30]
Found adapter modes at 1600 x 900 refresh[59]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[25]
Found adapter modes at 1600 x 900 refresh[50]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[59]
Found adapter modes at 1600 x 900 refresh[50]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[59]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[60]
Found adapter modes at 1600 x 900 refresh[59]
Found adapter modes at 1600 x 900 refresh[50]
Found adapter modes at 1600 x 900 refresh[60]
Using 60 as refresh rate
Checking For Shader Support
NumSimultaneousRTs:4
hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)
About to Create 3D Device with width: 1600 and height : 900
Attempting hardware Vertex Processing
Attempting software Vertex Processing