I’ll add in changes to the game here as I go along…
version 1.002
- Hull weights and costs for all mobile units have been adjusted. Module costs have also been adjusted, and hull cost is now correctly included in cost calculations.
- Players settings for showing paths and damage numbers are now remembered between battles, and those buttons display correctly as toggles.
- High scores now correctly saved for multiple difficulties and attempts.
- Open blue battle ‘hints’ now close correctly if you quit a battle whilst one is visible.
- Deleting the current loaded unit from the design screen, then selecting a module or augmentation no longer causes a crash to desktop.
- Closing the map editing window in the middle of a tutorial no longer leaves a tutorial window hanging.
- Delete key now correctly deletes the enxt character in text edit boxes.
- Map scroll speed (when mouse is at edges) now configurable under options.
- Hang on resuming from alt+tab fixed.
- Errors relating to the wrong design being deleted when you try to delete a design from the ‘load design’ dialog are now fixed.
- You can now cancel a preferred target for a unit by selecting them, then right-clickign an empty area of the map (neither path nor unit).
- Removed some redundant unit-layer tooltips on design screen.
- Invalid option to fight a custom map against scenario units is now greyed out.
- Custom maps now have a unique ID and never inherit the high scores of their base map, even if not re-named.
- Debug menu now cannot be triggered.
- Some fixes regarding low level rendering stuff.possibly fixing custom-map shadow map renders.
- Game no longer automatically unpauses on resume from alt-tab, if it was previously paused.
- alt+tab now pauses all the games music and sound effects correctly.
- Bugs with online xp being calculated and applied wrong, and ranks not leveling up should be fixed.
- Fixed bug where bolt action rifle could not be unlocked.
- Clouds are more transparent and can be controlled by editing OPTIONS_MAX_CLOUD_ALPHA in config.txt
- Missile damage is reduced.
- Changed sound effect for clicking on augmentations.
- Removed typo in manual.
- Supplies now cannot exceed maximum cap, regardless of dog tags or deconstruction rebates.
- Unlocks and achievements now only granted on campaign maps.
version 1.003
- Fixed bug where sometimes shadowmaps were not being generated at all for custom maps and downloaded maps.
- Fixed bug where challenges on unedited maps failed to cunningly re-use existing shadowmaps.
- Changed costs of augmentations to be either 5 or 15 for type II improved ones, infantry now only pay 1/5th of these costs.
- Fixed bug where editing the appearance of an existing unit and saving it was not reflected correctly in the unit picker.
- Air raid siren no longer loops
- Fixed size issue for the unlock window under certain circumstances.
- Fixed bug where music did not resume on alt+tab during a battles post mortem.
- You can now no longer accidentally scroll the map with WSAD or pick any new units once a battle has ended.
- Nightvision and route-display buttons now correctly toggle if you use hotkeys for those features.
- Text boxes now correctly supports ,+£$%^=[].
- Fixed some bugs relating to unit designs saving and also loading in of unit text descriptions.
- Exiting the map editor now takes you to the battle browser screen, not the main menu.
- Fixed typo on defend button tooltip.
- Fixed bug where support units could still give bonuses after deconstruction.
- Fixed some typos in the manual and tutorial and elsewhere.
- Fixed bug where overwriting an existing design left a temporary copy of the old one usable until the app quits.
- Removed empty tooltips on badge editor.
- Blueprints icons for support modules now show the greyed-out icon as a hint.
- You now can no longer use duplciate augmentations, or two of the same type on a single unit.
- Renamed the user profile button to profile/online so it’s clearer where social stuff is.
- Module comparison window now greys out and shows locked icons for modules you are yet to unlock.
- Minimap and buttons no longer work, or buttons change mouse if the minimap is hidden by the player.
- Fixed bug with mismatched icons & tooltips after deleting current unit design then changing hull.
- Added new ‘division manager’ feature to control what units show up in the deployment bar during a battle.
- deployment bar now consistently sorts designs by their type.
version 1.004
- Fixed crash on ‘Add Friend’ if username was invalid or already added as a friend.
- The Battle screen now allows you to scroll up or down past the end of the map to see any paths obscured by the AI.
- Online updater message now disntinguishes between checking for, and downloading the latest patch.
- Fixed bug where newly designed units were not assignable by the divisionmanager, or visible until a re-start.
- Dog tag flashing duration is now based on real-time, not game time.
- Recordings of attacks posted with a challenge are now correctly playable by other players.
- Online challenge browser filters now remember their settings.
- Fixed a number of display/formatting errors on the messages list.
- Fixed crash bug relating to using an empty custom division.
- Right clicking a player color on the customizing screen now removes that player preset.
- Player is now prompted to enter their user name and try map and unit editing, if they have never done so.
- Fixed corruption on module data comparison chart
- Fixed bug where bottom item always missed off the module data comparison chart
- Added 2 new campaign missions!
- Assigning paths to selected tiles in the map editor now deselects all tiles, making path-setting less frustrating.
- Fixed occasional rendering bug on the hull picker.
- Fixed bug relating to new maps being created when editing an existing custom map.
- Custom map descriptions are now much shorter, to reflect them only showing up in a strip on challenge browser
- It’s now impossible to save out a custom map with a blank name or description, plus these both default to blank.
- Health bars now have a minimap-button, remember their on/off state and don’t dissapear when you click elsewhere.
- Added hotkeys to speed control tooltips
- Minimap toggle-buttons no longer confusingly highlight when you mouseover them.
- Splash damage augmentations are no longer selectable in the unit design UI unless a splash-equipped weapon is installed.
- Generic damage augmentations are less effective, specialsied ones are now more effective.
- New icons on the online challenge browser show if a challenge has been downloaded or beaten and if it has a custom map included.
- The unlocks window now shows details on all the stats for the choices of unlocks you need to make.