In my further testing of the unexplained aspects of modding yet to be revealed on the forums I decided to look at the Order’s tractor beam systems.
[tractorbeams]
0 = 279,320,363,320,58,0
Above is the tractorbeam coding for the Order’s Redemption Frigate.
Below is the coding for the explanation.
[tractorbeams]
0 = X1,Y1,X2,Y2,W,A
X1 / X2 = The X-coordinates for the tractor beam based on a 512x512 grid.
Y1 / Y2 = The Y-coordinates for the tractor beam based on a 512x512 grid.
Visually, it creates two points for the tractor beam animation to appear and uses value “W” for the amount of pixels to show.
W = Width of the Beam. You’ll need to play around with this number to get it to fit your ship hull properly.
W = 100: Wide, fat beam.
A = Angle of the beam. Default is 0 because the beam for the Redemption frigate is flat at 0 degrees.
A = 58: It’s off isn’t it? I know.
Pretty simple to utilize them. I assume they can be used for fighters, which is what I want to do.
I will will try to better explain explosions soon. I’ve read the tutorials but I still don’t quite get it.