Basically, I am failing at this game, so I decided to start from square 1 and try to understand one type of ship (fighters, the simplest) before moving on.
I had managed to fail my way to Battle for Mexallon II, with its 150 pilot limit, and unlocked all fighter equipment and Federation designs (so Leopard, Falcon and Hawk). The five fighter weapons seemed pretty straightforward to me at first glance: Laser Cannon and Pulse Laser are for attacking other fighters, Rockets are for Frigates, Torpedoes for Cruisers, and Target Painters for support. I also made a cheap Rabbit Cruiser with a Hanger to repair the fighters. My Fighter designs are:
Rocket Fighter: Federation Leopard (Rocket Launcher, Advanced Ablative Armour, two Engine Is, speed of 3.58)
Laser Fighter: Federation Falcon (Laser Cannon, Power Generator I, two Engine Is, speed of 2.24)
Torpedo Bomber: Federation Leopard (Torpedo Launcher, Advanced Ablative Armour, Engine II, Engine I)
I’ve monkeyed around for a while and these seem to be the fastest designs I can come up with (minus Ablative Armour of course)…is it possible to be faster then these?
I have been able to defeat Battle for Mexallon II with 100% fighters but it appears to have been a fluke as now I am having MORE trouble using the Rabbit Carrier to win, not less…
What keeps happening is: the enemy sends two groups of Rocket Fighters my way. My Laser Fighters attack them as they are set to attack Fighters at 100%. The enemy Rocket Fighters cannot hurt my Cruiser anyways, but my Laser Fighters take FOREVER to defeat them (I used 5 squadrons once and the time did not change much). This means that my Torpedo Bombers get ripped apart by the guard fighters around the enemy Cruisers, as well as by the Cruiser defense weapons. You can’t set a Fighter squad to guard another Fighter Squad as far as I can see, so there is no way to get them to protect the Torpedo Bombers
Also Torpedo Bombers seem to be really, really vulnerable and don’t do much damage to compensate, since they seem to miss all the time even against Cruisers. Also, they are so very slow due to the Torpedo Launcher mass. The only way I found to compensate is to use Target Painters, which means I need to bring my Carrier in close or put a Target Painter on a Fighter hull. I have tried a Target Painter Hawk with a little success, but they are useless once the bombers die, and if I try to put a Painter and a Torpedo Launcher on the Leopard Hull, it slows them down even more!
Different orders don’t seem to help either. I have tried Cooperative, Vulture, and Cooperative + Vulture (no appreciable difference between the three either) and if I set my Bombers to escort the Carrier they either remain out of range until the enemy Cruisers can close (if I set the Rabbit Carrier to max range), or the Rabbit Carrier runs in and dies (if I set a normal range).
So, am I doing it wrong? Should I go back to trying all three ship types at the same time? Is this a bad level to try all-Fighter on?
Any help would be greatly appreciated!