So I have a bit of a quandary. I made this ship when I was first starting out and have found that I somehow and getting very interesting numbers. I think I have had another play try and recreate this ship exactly and they were unable to recreate the problem. I have also been unable to get another ship to create the same numbers so it may be a total fluke that keeps repeating itself, but I figured I would give you a bit of something to think over.
I have a Federation Eagle Cruiser that gets some very interesting stats. The ship is designed with the following modules-
(Listed from top to bottom, left to right as applicable)
Multiple Warhead Missile
Multiple Warhead Missile
Multiple Warhead Missile
Multiple Warhead Missile
Multiple Warhead Missile
Powered Armour
Crew Module 2
Power Generator 3
Powered Armour
Multiple Warhead Missile
Reflective Shield
Multiple Warhead Missile
Cruiser Armour 2
Shield Generator 2
Cruiser Armour 2
Cruiser Engine 3
Target Booster 2
Cruiser Engine 3
Image of ship design- Just a link due to size of the image
http://img28.imageshack.us/img28/4227/brokenshipdesign.jpg
The issue that is coming up is that I am getting shot hit% of over 100%… which technically shouldn’t be possible. Thus the interest. Usually the ship will cap out at around 200% shots hit, as show in the image below.
Image of in game battle stats-
So there you are. I look forward to seeing what the response to this is. Honestly, I find it more amusing than anything. Maybe the gun crews are just that talented, but 28 shots hitting 62 times(?) that’s just impressive.
Only answers I can think of-
- My missiles are so powerful they blast through one ship and hit another.
- Shrapnel from the target is flying into other ships and the gun crews are just fighting for numbers.
- My stats team is drunk and seeing double.
Thanks guys! Happy Hunting!
-Quin
P.S. For those wanting the text file of the ship. Here it is.
[config]
name = siege
guiname = Siege
hull = Federation Eagle Cruiser hull
[modules]
0 = cruiser missile multiple,
1 = cruiser missile multiple,
2 = cruiser missile multiple,
3 = cruiser shield reflective,
4 = cruiser missile multiple,
5 = cruiser crew II,
6 = cruiser power III,
7 = cruiser missile multiple,
8 = cruiser missile multiple,
9 = cruiser missile multiple,
10 = cruiser powered armor,
11 = cruiser powered armor,
12 = cruiser_engine III,
13 = cruiser_engine III,
14 = cruiser shield II,
15 = cruiser_armour II,
16 = cruiser_armour II,
17 = cruiser_targetboosterII,