I’m trying to create a “Mass Driver” weapon, borrowed heavily from the Tribe Howitzer, and other sources.
I’ve made the damage, range, etc etc averaged to the top and bottom for each variable, but I don’t know how to test the weapon to evaluate its effectiveness.
Please give me some feedback on how I can improve this weapon without going over to the Dark Side (although, the Dark Side is great, they have cookies!) One thing I’m not sure how to fix is I can’t see the projectile paths, the projectiles seem invisible?
Here is the code: (Note, requires Tribe expansion for the blast texture)
[config]
unlockcost = 0
lockable = 0
blasttexture = "kinetic_blast.dds"
category = "WEAPONS"
classname = "SIM_KineticWeapon"
color = 9
height = 6
cost = 116
crew_required = 9
description = "Rail Gun, Coil Gun, Mass Driver. Whatever its name, it makes big holes where holes shouldn't be."
fire_interval = 3055
guiname = "Mass Driver"
hitpoints = 110
icon = turret
max_range = 900
min_range = 90
name = "mass_driver"
optimum_range = 600
powerconsumed = 15
damage = 31.5
armour_penetration = 40.5
shield_penetration = 34
size = "CRUISER"
sound = tribe/data/sounds/cruiser_howitzer.ogg
soundvolume = 0.5
speed = 20
tracking_speed = 2.05
turret_sprite = "turret_auto_v1"
turretsize = 13.0
weight = 110
width = 2.2
slot_type = TURRET
uisortpos = 1092
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL