How does everyone else rate challenges? When I rate the difficulty I just go by how much of my fleet is left:
~90% one star
and five stars if I lose*
*unless its over something silly i.e. I forgot it was a map where shields don’t work
Rating how much I enjoyed the challenge is where I have problems. Lately I’ve just been setting it equal to the difficulty rating on the reasoning that overwhelming victories aren’t exciting and therefore not enjoying. But, sometimes its not so cut and dry. For example, I just played a challenge that I beat easily the first time but it employed missile cruisers that tried to kite my fleet. I tried to make fast cruisers that do this before but failed miserable and concluded it can’t be done; the challenge gave me hope that there might in fact be a way and I just haven’t figured it out yet. I reasoned that even though it wasn’t hard, if it taught me something new or gave me a good idea then it was more enjoyable.
Does anyone else even give the ratings this much thought? The only reason I do is because a higher rating may make more people try the challenge and I would hate to see a good one get pushed to the bottom of the list because it was unfairly or inconsistently rated.