Now, I’ve noticed throughout playing that double stacking torpedos on a fighter is a really, really stupid thing to do, as it makes them vulnerable to all but the slowest tracking weapons, however using a bit of clever thinkery I’ve devised a way to use them in a fairly destructive (albeit wasteful) way.
Firstly, design a frigate. Something slightly faster than most of your fleet with a fair old whack of armour and shields. Dont bother with weapons.
Secondly, make sure you have adequate fighter destruction capabilities. If your enemy has fighters left after the initial battle this won’t work very well.
Thirdly, put some torpedo bombers as far behind the frigate as you can and set them to formation with it. Give them orders not to attack fighters and to prioritise frigates as their main targets.
Lastly, put the rest of your fleet into play and let it rip.
In the few games I’ve tested this with what has happened is the frigate reaches the front lines first and gets fairly annihilated just after the rest of my main fleet turned up, meaning that all the enemies firepower was concentrated on my big ships and their fighters were attacking my more mobile fighters. The frigate then went boom, releasing a wave of torpedo bombers that quite simply annihilated the enemies frigates. if 1 squad of torpedo bombers gets through intact and looses off a volley thats a frigate gone or a cruisers shields fairly depleted. By this point the enemy didn’t have much in the way of fighters, so the torpedo bombers were free to continue wreaking havoc for a short time.
All in all, its a way to keep the slow but deadly torpedo bombers out of the way until they’re needed, but it only really works if you can take out the enemies fighter screen before the trigger frigate gets destroyed.