I know it took a while but...


#1

Missile modules can now have up to ten missiles in flight simultaneously, compared with the single missile in GSB1


#2

In other words…

!?!


#3

Remember the outcast frigate missile - the two stage one? Now imagine each missile launched very slowly - and when 10 missiles are in slow flight, they now ignite the second stage… Now imagine that frigate having 3 of those launchers… 1 Frigate - 30 simultaneous missiles in flight…
Epicness.

Berny
Now lets just make those missiles nuclear…


#4

Question, is that 10 missile fired independently? Or 10 per volley? Or 10 “decoy”?


#5

The module can now have ten missiles, but each of those can also have sub-munitions as before. Currently only one missile can be in flight for a module, but it will be ten in gsb2.


#6

Cliff, thank you for implementing this long-suggested feature. There are numerous useful things a launcher can do with up to ten missiles in flight.

As Stephen Baxter once wrote, “A short life - but a bright one.”

That’s wonderfully vicious, but surely we can do even better than that payload in the sequel game. :wink: [-innocently whistling-]


#7

Micro Black-Hole Generators?

Wasn’t there a sci-fi series that used black-hole’s as weapons? A David Weber series?
Oooh and Master or Orion the original had one!

On a more serious note - would those missiles all be tracking the same target or could multiple-targets be available… Thinking of Frigate AA-missile and sudden squadron death.

Berny
Or a payload of fluffy bunnies?


#8

The series you’re thinking of is Empire From the Ashes, A.K.A. Dahak.


#9

Ponyus WE NEED MOAR DAKKA gif completely made my day, dreams become true after all :smiley:

Very nasty and violent dreams >:D

lol, i’m going to have some epic fun making new crazy kinds of weapons with this feature.


#10

Hmmm, maybe once this comes out I’ll port over and finally finish up my Stargate mod with proper drone weapons.