I ought to’ve said this closer to when they were patched in, but I’d like to clarify how much I enjoy the addition of Workers’ Dividends. It rolls many socialist concepts that’ve been discussed and proposed in this forum and elsewhere into one simple, effective thing.
It’s a huge step forward to the social-democratic economies many players are interested in creating in the game. The missing link to actualise it all sits in creating the “mental health” simulation Cliff once suggested, or a specific Worker Satisfaction value, which may well be similar enough to merge.
Another cool thing would be to acknowledge the economic upshot of high wages and strong welfare in an increase to the velocity of money, due to a richer majority population distributing a disposable income, increasing inflation and GDP.
Either of those are strong, proven economic reasons to value workers and distribute wealth, and i’d love to see policies like Workers’ Dividends fuelling their realisation.