One type of mission that I loved in X-wing or other space sims, was the attack of a camp or ships being repaired. I added a great feeling or emergency. And I wondered if there would not be a way to implement something like that in the campaign mode to come :
From what Cliffsky said, all ships are repaired depending on the honour we spend. A way to give more feeling of the urge to go quick and prioritize correclty would be to give an estimation date of the next attack (with inaccuracy), and every point of honour spent, or changes made to the fleet makes time progress. The fight begins when all repaired are done or with the time runs off.
Then we could add some moduls to speed up that repair (time advances more slowly), for example we could bring some repairing frigate and keep them behind and protect them. They would be usefull only between fights.
Finally, I am wondering whether we should not have an option too to send probes to coming fleet to get some data. Depending on the number or type, the information would be more or less accurate (from number of ships, to a more or less accurate total quantity and or types or modules installed). To send the probes between fights, special modules should be fitted. The more modules, the more probes can be send and the better quality of information.
Probes would take time to travel to the enemy fleet and send back information. (So we can’t adapt every thing too quick). And maybe sending probes could speed up the arrival of the enemy fleet as they give an indication of our location (the more probes, the quicker they arrive…)