Is it possible for implementation cost to work like canceling a policy? So rather than having a fixed cost, then freedom to choose the policy value 0-1, have a lower implementation cost, and automatically start the policy at 0, and then have to use political capital to increase it? I feel as though this would give a more realistic model for policy making, particularly for things like creeping authoritarianism.
For example, Curfews, it might still have a relatively high implementation cost (say 25), but would start at 0, with the player having to expend further PC as normal if they want to raise it. For nationalisation policies, the default would be the value where they break even, rather than 0.
I also have some problems with the way the UBI policy works currently. Firstly, there are many policies which would be immediately effected by bringing in UBI. Things like Child Benefit, State and Private Pensions, Minimum Wage, would all drop straight away, since they are covered in part by UBI payments. Others, like Unemployment Benefit would be entirely replaced, as the purpose of UBI is to cover basic costs of living. As it stands a player has to manually, individually cancel or change these policies, when in reality they’d all be changed as part of a single overhaul.
This could be partly mitigated by having the cost of some of the policies scaled down with UBI value, but that won’t solve the minimum wage or private pension problem.