Importation


#1

I tried to make a long conveyor line for import and it just wont work
pls help


#2

Screenshot?


#3

Hi filipecampos29 ,

If you made a long resource conveyor and connected it to a slot that already had a resource conveyor connected then as I understand it at present resources will be taken from the ‘closest’ importer. So it will look like the new ‘long distance’ import conveyor isn’t working.

There have been a few posts about this already, and while not a bug Cliff has already mentioned that this will be improved, hopefully we will see the start of this in the next patch.

Hope this helps…

…but as mickster04 says a screenshot give us a clearer picture of what is going on.


#4

There is actually some load balancing between the two nearest routes to an importer, depending how busy the nearest one is.
Basically for every 2 items in the importer queue, the game ‘inflates’ the distance to that importer by 1 tile. So with 10 items already queued up, it will start taking items from an importer an extra 5 tiles distance.


#5

Thanks for the information Cliff.

Has this been this way for a while or is it 1.31 implementation?

Also a distance of 5 tiles on a queue of 10 items does not seem much. There are not many importers on the base maps within 5 tiles of each other.
I guess this also depends how many items the queue can hold, do we always see every item in the Importer GUI?


#6

Yup you are right in that those numbers may need adjusting. I take it you feel that currently the load balancing is not kicking in when it should, and I suspect you are right. I may tweak that for the next update. Its been in for a while.


#7

Thanks all i didnt knew that distance was a “thing”