I’m really enjoying this game so far and you’ve done a fantastic job improving it. I am a bit of an OCD person so here’s what I’ve noticed.
the price of importing steel vs the price of importing servos is only about a $2 difference in my game, so there is no good reason to produce servos locally. UNLESS one unit of steel produces more than one servo? I can’t tell because there is no information on the amount of output from any slot. Valves for instance…do I get one valve per unit of steel, or more? I assume everything produces a single output given the input recipe.
I’m producing 25 cars per hour, but in the marketing tab, each model shows 1 sale per hour. Since I don’t have cars backing up in the showroom, I have to assume this is incorrect.
Would love to know how much each car costs to produce. Hard to tell how much of a profit, if any I’m making given the current selling price. Again, making an assumption that the market price does not reflect the actual cost to me of producing a car.
Research tree is awesome, but too easy to put down 10 research offices at the beginning and blow through all the research in early game. Maybe make the progression a little slower.