While I agree that some changes might help, a flat increase is a bad idea because then fighters/frigate won’t be hit by anything.

So instead I suggest an adjustment curve.

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Current

**NOTE to Cliff - please respond if this is the wrong hit rate equation, as my suggestion is highly dependent on it being correct**

Hit Rate = (1-(ship speed / tracking speed))*(0.5 + (ship size / 256)*0.5)

Speed effect = (1-(ship speed/tracking speed)), or 0.02, whichever is greater.

So if we assume a weapon with tracking of 2

Speed of 2 returns a multiplier of 0

Speed of 1 returns a multiplier of 0.5

Speed of 0 returns a multiplier of 1

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Change To

Speed effect = (1-((ship speed^X)/(tracking speed^X))), or 0.02, whichever is greater.

X is a value between 0 > X > 1

Suppose we set X = 0.5

So again with a weapon with tracking of 2

Speed of 2 returns a multiplier of 0

Speed of 1 returns a multiplier of 0.3

Speed of 0 returns a multiplier of 1

The idea is to favor some movements especially on the lower ends, without making dodge completely OP on the higher end. I would suggest X to be somewhere around 0.7