[size=50]I’ve just modded a salvo weapon that fires 3 shots, doing 60 damage per shot.
Except that each shot doesn’t do 60 damage. They do up to 60 damage. They rountinely do in the 30’s damage per hit. Going from 32 to 59 damage.
Anyone knows why / how this happens ? I haven’t noticed this behaviour with lower damage / hit weapon…
edit : Pushing damage to 120 per hit, i could record hits doing as low as 50 dmg…[/size]
Restatement of the problem : Modding a plasma weapon to do high damage per hit does not produce the required damage. In my visual, rapid testing :
x Plasma weapon doing 60 dmg per hit actually does 32 to 59
x Plasma weapon doing 120 dmg / hit actually does 50 to 119.
First I thought that i didn’t understand damage properly - but modding a missile to do 99 dmg per hit produces a consistent damage - 99 every time.
Thanks for any help understanding this behaviour.